Document Type

Poster Presentation

Publication Date

Spring 4-7-2026

Abstract

Pachisi Go!: Making a Video Game Older Than Writing explores the process of recreating one of the world’s oldest board games as a modern digital experience using the Godot game engine. Beginning with minimal programming knowledge, this project focused on learning GDScript, experimenting with 2D and 3D design approaches, and translating traditional game mechanics into functional systems. Through iterative development, debugging, and problem-solving, a working prototype was created while addressing challenges such as scope limitations and mechanical accuracy. Although the game was not fully completed, the project emphasizes growth through failure, demonstrating how experimentation and adaptability are essential to game development. Ultimately, this work highlights the value of process over product, showing how foundational skills and critical thinking can emerge from recreating even the oldest forms of play in a digital space.

Included in

Game Design Commons

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